showing 1 - 50 of 110 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Eliza | Creative Computing | ? | labelimageminimize | |
3D Tic-Tac-Toe | Creative Computing | 1975 | [spoiler=SourceCode;Close]1 REM QUBIC - 3 DIMENSIONAL TIC-TAC-TOE 5 INPUT 'DO YOU WANT INSTRUCTIONS';C$ 7 IF C$='NO' THEN 20 8 IF C$='YES' THEN 13 9 PRINT 'INCORRECT ANSWER - YES OR NO' 10 GOTO 5 13 PRINT 'THE GAME IS TIC-TAC-TOE IN A 4 X 4 X 4 CUBE,' 14 PRINT 'EACH MOVE IS INDICATED BY A 3 DIGIT NUMBER, WITH EACH' 15 PRINT 'DIGIT BETWEEN 1 AND 4 INCLUSIVE. THE DIGITS INDICATE THE' 16 PRINT 'LEVEL,ROW,AND COLUMN RESPECTIVELY, OF THE OCCUPIED PLACE.' 20 DIM X(64),L(76),M(76,4),Y(16) 21 FOR I = 1 TO 16 22 READ Y(I) 23 NEXT I 24 FOR I = 1 TO 76 25 FOR J=1 TO 4 26 READ M(I,J) 27 NEXT J 28 NEXT I 35 FOR I=1 TO 64 40 X(I)=0 50 NEXT I 54 Z=1 55 INPUT 'DO YOU WANT TO MOVE FIRST';S$ 66 IF S$='NO' THEN 110 67 IF S$='YES' THEN 70 68 PRINT 'INCORRECT ANSWER, TYPE YES OR NO' 69 GOTO 55 70 PRINT ' ' 72 PRINT 'YOUR MOVE'; 80 INPUT J1 85 GOSUB 1800 90 K1=INT(J1/100) 95 J2=(J1-K1*100) 96 K2=INT(J2/10) 97 K3=J1 - K1*100 -K2*10 98 M=16*K1+4*K2+K3-20 99 IF X(M)=0 THEN 109 100 PRINT 'THAT SQUARE IS USED, TRY AGAIN' 101 GOTO 70 109 X(M)=1 110 GOSUB 1050 180 CC=1 181 IF CC=4 THEN 400 190 FOR I=1 TO 76 200 IF CC=1 THEN 210 201 IF CC=2 THEN 220 203 IF CC=3 THEN 235 205 NEXT I 206 CC=CC+1 207 GOTO 181 210 IF L(I)<>4 THEN 205 211 REM 214 PRINT 'LOOKS LIKE YOU WIN THIS ONE...' 215 GOSUB 3000 217 GOTO 500 220 IF L(I)<>15 THEN 205 221 FOR J=1 TO 4 222 M=M(I,J) 223 IF X(M)<>0 THEN 227 224 X(M)=5 225 PRINT 'MACHINE MOVES TO'; 226 GOSUB 1000 227 NEXT J 228 REM 230 PRINT 'I WIN! AS YOU SEE UPON CLOSE EXAMINATION!' 231 GOSUB 3000 234 GOTO 500 235 IF L(I)<>3 THEN 205 236 PRINT 'NICE TRY, MACHINE MOVES TO'; 237 FOR J=1 TO 4 238 M=M(I,J) 239 IF X(M)<>0 THEN 245 240 X(M)=5 241 GOSUB 1000 243 GOTO 70 245 NEXT J 248 GOTO 400 250 FOR I=1 TO 76 251 L(I)=X(M(I,1))+X(M(I,2))+X(M(I,3))+X(M(I,4)) 252 L=L(I) 255 IF L<2 THEN 290 260 IF L>=3 THEN 290 265 IF L>2 THEN 1600 270 FOR J = 1 TO 4 275 IF X(M(I,J))<>0 THEN 285 280 X(M(I,J))=1/8 285 NEXT J 290 NEXT I 295 GOSUB 1050 300 FOR I=1 TO 76 305 IF L(I)=1/2 THEN 1700 310 IF L(I)=1+3/8 THEN 1700 315 NEXT I 320 GOTO 1300 360 Z=1 362 IF X(Y(Z))=0 THEN 380 365 Z=Z+1 368 IF Z<>17 THEN 362 375 GOTO 1200 380 M=Y(Z) 381 X(M)=5 385 PRINT 'MACHINE MOVES TO'; 389 GOSUB 1000 390 GOTO 70 400 X=X 410 FOR I=1 TO 76 412 L(I)=X(M(I,1))+X(M(I,2))+X(M(I,3))+X(M(I,4)) 415 L=L(I) 420 IF L<10 THEN 455 425 IF L>=11 THEN 455 430 IF L>10 THEN 1600 435 FOR J=1 TO 4 440 IF X(M(I,J))<>0 THEN 450 445 X(M(I,J))=1/8 450 NEXT J 455 NEXT I 470 GOSUB 1050 475 FOR I=1 TO 76 480 IF L(I)=.5 THEN 1700 485 IF L(I)=5+3/8 THEN 1700 490 NEXT I 492 GOSUB 1800 493 GOTO 250 500 PRINT ' ' 505 PRINT 'DO YOU WANT TO TRY ANOTHER GAME'; 510 INPUT X$ 515 IF X$='YES' THEN 35 516 IF X$='NO' THEN 520 517 PRINT 'INCORRECT ANSWER, TYPE YES OR NO' 518 GOTO 510 520 STOP 1000 K1=INT((M-1)/16)+1 1010 J2=M-16*(K1-1) 1030 K2=INT((J2-1)/4)+1 1035 K3=M-(K1-1)*16-(K2-1)*4 1040 M=K1*100+K2*10+K3 1042 PRINT M 1043 GOSUB 3000 1045 RETURN 1050 FOR S=1 TO 76 1060 J1=M(S,1) 1070 J2=M(S,2) 1080 J3=M(S,3) 1090 J4=M(S,4) 1100 L(S)=X(J1)+X(J2)+X(J3)+X(J4) 1110 NEXT S 1120 RETURN 1200 FOR I = 1 TO 64 1210 IF X(I)<>0 THEN 1250 1220 X(I)=5 1225 M=I 1226 PRINT 'MACHINE LIKES'; 1227 GOSUB 1000 1228 PRINT ' ' 1230 GOTO 70 1250 NEXT I 1252 PRINT 'THE GAME IS A DRAW' 1255 GOTO 500 1300 FOR K=1 TO 18 1305 P=0 1310 FOR I=4*K-3 TO 4*K 1315 FOR J=1 TO 4 1320 P=P+X(M(I,J)) 1325 NEXT J 1330 NEXT I 1345 IF P<4 THEN 1390 1350 IF P<5 THEN 1400 1355 IF P<9 THEN 1390 1360 IF P<10 THEN 1400 1390 NEXT K 1395 GOSUB 1800 1396 GOTO 360 1400 S=1/8 1405 FOR I=4*K-3 TO 4*K 1410 GOTO 1703 1415 NEXT I 1420 S=0 1425 GOTO 1405 1500 DATA 1,49,52,4,13,61,64,16,22,39,23,38,26,42,27,43 1510 DATA 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 1520 DATA 21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38 1521 DATA 39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56 1522 DATA 57,58,59,60,61,62,63,64 1523 DATA 1,17,33,49,5,21,37,53,9,25,41,57,13,29,45,61 1524 DATA 2,18,34,50,6,22,38,54,10,26,42,58,14,30,46,62 1525 DATA 3,19,35,51,7,23,39,55,11,27,43,59,15,31,47,63 1527 DATA 4,20,36,52,8,24,40,56,12,28,44,60,16,32,48,64 1529 DATA 1,5,9,13,17,21,25,29,33,37,41,45,49,53,57,61 1532 DATA 2,6,10,14,18,22,26,30,34,38,42,46,50,54,58,62 1534 DATA 3,7,11,15,19,23,27,31,35,39,43,47,51,55,59,63 1536 DATA 4,8,12,16,20,24,28,32,36,40,44,48,52,56,60,64 1538 DATA 1,6,11,16,17,22,27,32,33,38,43,48,49,54,59,64 1540 DATA 13,10,7,4,29,26,23,20,45,42,39,36,61,58,55,52 1542 DATA 1,21,41,61,2,22,42,62,3,23,43,63,4,24,44,64 1544 DATA 49,37,25,13,50,38,26,14,51,39,27,15,52,40,28,16 1546 DATA 1,18,35,52,5,22,39,56,9,26,43,60,13,30,47,64 1548 DATA 49,34,19,4,53,38,23,8,57,42,27,12,61,46,31,16 1550 DATA 1,22,43,64,16,27,38,49,4,23,42,61,13,26,39,52 1600 FOR J=1 TO 4 1605 IF X(M(I,J))<>1/8 THEN 1650 1610 X(M(I,J))=5 1615 IF L(I)<5 THEN 1625 1620 PRINT 'LETS SEE YOU GET OUT OF THIS: MACHINE MOVES TO'; 1622 GOTO 1626 1625 PRINT 'YOU FOX. JUST IN THE NICK OF TIME MACHINE MOVES TO'; 1626 M=M(I,J) 1630 GOSUB 1000 1640 GOTO 70 1650 NEXT J 1660 PRINT 'MACHINE CONCEDES THIS GAME.' 1665 GOTO 500 1700 S=1/8 1703 IF I=INT(I/4)*4>1 THEN 1715 1705 A=1 1710 GOTO 1720 1715 A=2 1720 FOR J=A TO 5-A STEP 5-2*A 1725 IF X(M(I,J))=S THEN 1750 1730 NEXT J 1735 GOTO 1415 1750 X(M(I,J))=5 1755 M=M(I,J) 1760 PRINT 'MACHINE TAKES'; 1770 GOSUB 1000 1780 GOTO 70 1800 FOR I=1 TO 64 1810 IF X(I)<>1/8 THEN 1850 1815 X(I)=0 1850 NEXT I 1860 RETURN 2000 END 3000 REM---PRINT BOARD--- 3010 FOR P1=1 TO 4 3020 FOR P2=1 TO 4 3030 FOR P3=1 TO 4 3040 IF X(P3+((P2-1)*16)+((P1-1)*4))<1 THEN PRINT '. '; 3050 IF X(P3+((P2-1)*16)+((P1-1)*4))=1 THEN PRINT 'X '; 3060 IF X(P3+((P2-1)*16)+((P1-1)*4))=5 THEN PRINT 'O '; 3070 NEXT P3 3080 PRINT ' '; 3090 NEXT P2 3100 PRINT ' ' 3110 NEXT P1 3120 RETURN 4000 FOR P4=1 TO 64 4010 PRINT X(P4); 4020 NEXT P4 4040 RETURN[/spoiler] [Zerothis] | labelimagesubject |
Acey Deucy | Creative Computing | 1975 | Source (for MAINFRAME BASIC) http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf***This is a simulation of the Acey Ducey card game. In the game, the dealer (the computer) deals two cards face up. You have an option to bet or not to bet depending on whether or not you feel the next card dealt will have a value between the first two. Your initial money (Q) is set to $100; you may alter Statement 170 if you want to start with more or less than $100. The game keeps going on until you lose all your money or interrupt the program. | labelminimizesubject |
Amazing | Creative Computing | 1975 | This program will print out a different maze every time it is run and guarantees only one path through. You can choose the dimensions of the maze--i.e. the number of squares wide and Iong- | labelimagesubject |
Awari | The Memory Merchants | 1975 | Awari is a digital version of the game Kalah. In the game the player must beat the AI opponent. In turns players can pick up seeds in one of the "houses" in their control. Seeds that are picked up have to be redistributed by placing one in each adjacent house in counter-clockwise fashion. If the final seed falls in the player's scoring house the player is awarded an additional turn. If the final seed falls into an empty house owned by the player, that seed and any seeds in the opposing house are added to the scoring house of the player. The game ends when one player no longer has any seeds in his houses. The player with the most seeds in his scor***I'm not sure it was played on this platform; I suppose that its inclusion in it was made on the basis that it is programmed in BASIC, and BASIC can be run on any computer platform. | labelminimizesubject |
Basketball | Creative Computing | 1975 | In many sources it says that it was created in 1978 or 1979, but that is the date of the publication of David Ahl, in 101 Basic Games.***This program simulates a game of basketball between Dartmouth College and an opponent of your choice. You are the Dartmouth captain and control the type of shot and defense during the course of the game. There are four types of shots: 1. Long Jump Shot (30 ft.), 2. Short Jump Shot (15 ft.), 3. Lay Up, and 4. Set Shot. Both teams use the same defense, but you may call it: Press (6), Man-to-man (6.5), Zone (7), or None (7.5). To change defense, type "0" as your next shot. Note: The game is biased slightly in favor of Dartmouth. The average probability of a Dartmouth shot being good is 62.95% compared to a probability of 61.85% for their opponent. (This makes the sample run somewhat remarkable in that Cornell won by a score of 51 to 35. Hooray for the Big Red!)***Source: http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf | labelminimizesubject |
Batnum | Creative Computing | 1975 | Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn. | labelminimizesubject |
Battle | Creative Computing (The Lawrence Hall of Science.) | 1975 | Battle is an implementation of the pen and paper game Battleship. The computer has set up its fleet of 6 ships of varying sizes randomly in a 6x6 grid and the player must destroy them by giving coordinates. The player receives a splash/hit ratio. | labelminimizesubject |
Blackjack | Creative Computing | 1975 | Blakjack is a fully text-based blackjack game. The player plays against the computer (bank) which adheres to Las Vegas style rules. The goal is to get a total of 21 points of cards (or as close to) without going bust (over 21). Whoever has the highest wins that round. The computer will hit at 16, but stay on 17. Double cards can be split. | labelminimizesubject |
Bombardment | Creative Computing | 1975 | Salvo1 is a Battleship variant. The player plays against the computer. Both hide four platoons on a separate 5x5 grid. The player and a computer take turns firing missiles trying to hit the enemy platoons. Whoever kills the enemy platoons first wins the game. | labelminimizesubject |
Bombs Away | Creative Computing (Author) | 1975 | Bomber places the player in a World War II bomber for either the Allies, Japan, Italy, or Germany. In this text-based game the player must enter a series of light-hearted multiple choice questions that affect a random generator. The random generator determines if the player hits the target and escapes unharmed. | labelminimizesubject |
Bowling | Creative Computing | 1975 | The Alley is a text based bowling game. All the players have to do is type "roll" to roll the ball. The outcome is completely random. The game detects spares, strikes, and gutter balls. | labelminimizesubject |
Boxing | Creative Computing | 1975 | Olympic Boxing simulates a three-round Olympic boxing match in a text-only game. The player plays against the computer and must decide which punch to make. The player can choose between a jab, uppercut, full swing and hook. At the start of the match you must enter your advantage and vulnerability. For the opponent you will only learn his advantage, the vulnerability you need to find out through trial and error. | labelimagesubject |
Bug | Creative Computing | 1975 | Bug is a game of chance. The player and computer alternate in rolling a dice. Each number represents a body part of a bug. When that number is thrown the corresponding body part can be drawn, but only if the body part it connects to is already drawn. The first player to draw the bug wins the game. | labelminimizesubject |
Bullfight | Creative Computing (author) | 1975 | Bull is a text-based bull fighting game. Each turn the bull's action is described and the player has the option between five different moves, three waves of the cape of various difficulties and two methods of going for the kill. The player will be rated on his bravery, posthumously if necessary. | labelminimizesubject |
Bullseye | Creative Computing (Author) | 1975 | Bullseye is a simple text-based simulation of the perennial pub game of Darts, for up to 20(!) players. The target board is divided into zones of 10, 20, 30 and 40 points, and each player in turn selects a move: fast overarm, controlled overarm, or underarm - the type of throw dictates the probable outcome. Once all throws have been scored, a new round begins, until one or more players win by reaching 200 points. | labelminimizesubject |
Checkers | Creative Computing (Author) | 1975 | BASIC INTEL 8080***Checkers is a simple implementation of the classic board game in BASIC. The player plays against the computer, moving pieces diagonally and jump over the opponent's pieces to remove them from the game. The rule that lets players do multiple jumps in one turn is omitted. | labelminimizesubject |
Chemist | Creative Computing | 1975 | The fictitious chemical, kryptocyanic acid, can only be diluted by the ratio of 7 parts water to 3 parts acid. Any other ratio causes an unstable compound which soon explodes. Given an amount of acid, yo~ must determine how much water to add for dilution. If you're more than 5% off, you lose one of your nine lives. The program continues to play until you lose all nine lives or until it is interrupted | labelminimizesubject |
Chief | Creative Computing | 1975 | In the words of the program author, John Graham, "CHIEF is designed to give four operations (addition, division) • people (mostly kids) practice in the multiplication, subtraction, and It does this while giving people some fun. And then, if the people are wrong, it shows them how they should have done it. It is mostly a game, but can be used by teachers to test the kids ... | labelminimizesubject |
Chomp | People's Computer Company | 1975 | This program is an adaptation of a mathematical game originally presented in Scientific American, Jan., 1973. Up to a 9x9 grid is set up by you with the'upper left square a pOison square. This grid is the cookie. Players alternately chomp away at the cookie from the lower right. To take a chomp, input a row and column number of one of the squares remaining on the cookie. All of the squares below and to the right of that square, in- cluding that square, disappear. Any number of· people can play -- the computer is only the moderator; it is not a player. Two-person strategies are in- teresting to work out but strategies when three or more people are playing are a real challenge. | labelminimizesubject |
Civil War | Creative Computing | 1975 | Civil War is a war strategy simulation. You play as the confederacy in the American Civil War, and need to allocate funds and decide on a strategy to win as many battles as you can. Each turn will provide a brief overview of the battle, and allow you to allocate funds for food, salaries, and weapons as well as choose the offensive or defensive strategy you wish to use. The computer will then display the results of the battle which depend on the choices you make. The battles used in the game are actual battles from the war, and the computer will compare the results of the choices you made to the actual historical results. | labelminimizesubject |
Cube | Creative Computing | 1975 | Cube is a minefield traversal game. On a 2x2x2 five random mines are hidden. The player must try to go from one corner to the opposite without running into a mine. Before each run the player can make a wager on whether he will make it. The eventual goal is to earn as much money as possible. | labelminimizesubject |
Depth Charge | Creative Computing | 1975 | DESCRIPTION In this program, you are captain of the destroyer, USS Digital. An enemy submarine has been causing trouble and your mission is to destroy it. You may select the size of the "cube" of water you wish to search in. The computer then determines how many depth charges you get to destroy the submarine. Each depth charge is exploded by you specifying a trio of numbers; the first two are the surface coordinates, the third is the depth. After each depth charge, your sonar observer will tell you where the explosion was relative to thesubmarine. | labelminimizesubject |
Digits | Creative Computing | 1975 | This is a type of mastermind game, but it is inverted. Three times in a row, the player creates a 10-digit ternary number (0,1,2, trits instead 0,1 bits) that the computer attempts to guess in ten tries or less. If the computer less than gets 1/3 correct, the player wins. Exactly 1/3 is a tie. More than 1/3 means the computer wins. (A ternary numeral system makes it very easy to use thirds compared to a binary, octal, decimal, or hexadecimal system) | labelminimizesubject |
Even Wins | Creative Computing | 1975 | Even Wins is a game in which the computer and player take turns picking a number of items from a limited odd-numbered stack. Each turn a participant can take between one and four objects. When all objects are gone, whoever has an even number wins. The computer uses an optimal strategy. | labelminimizesubject |
Flip Flop | Creative Computing | 1975 | Flip-Flop Game is a puzzle game in which the player needs to change a row of Xs to Os. To do so the player can flip one to the other. To make it difficult, some positions are tied to others and thus will flip two locations at a time. The goal for the player is to get a row of Os in 12 turns or fewer. | labelminimizesubject |
Football | Creative Computing | 1975 | A text-based football game in which the player makes choices for each play. The plays available depend on whether the player is on offensive or defensive. The play made plus random odds will determine the outcome and the new game state. The player can only play against the computer. | labelminimizesubject |
Fur Trader | Creative Computing | 1975 | You are the leader of a French fur trading expedition in 1776 leaving the Ontario area to sell furs and get supplies for the next year. You have a choice of three forts at which you may trade. The cost of supplies and the amount you receive for your furs will depend upon the fort you choose. You also specify what types of furs that you have to trade. The game goes on and on until you elect to trade no longer. | labelminimizesubject |
Gomoko | Creative Computing | 1975 | BASIC***Gomoko is an adaptation of the board game Gomoku. The player and computer take turns to place markers on a grid. The goal is to get five in a row. This implementation allows board sizes from 7x7 to the traditional 19x19 to accommodate for various screen sizes. The computer does not keep track of who won the game. | labelminimizesubject |
Guess | Creative Computing | 1975 | Guess is a number guessing game. The player determines the upper limit. The computer thinks of a number and the player must guess it. The computer will signal if it's too high or too low. | labelminimizesubject |
Gunner | Creative Computing (Author) | 1975 | BASIC***Gunner is a text-based artillery game. The player is given a target and must try to hit it by giving an angle to fire at. The shot must land in a range of 100 yards to the target to destroy it and the player has five shots. | labelminimizesubject |
Hammurabi | Creative Computing | 1975 | All sources point to it being released in 1975.***This game first appeared in 1969 on a DEC PDP-8, written in FOCAL, an ALGOL derivative, by the language's author, Rick Merrill (taking up 700 mighty bytes!) It gained popularity among the mainframe set after being ported to BASIC (needing to be trimmed down to 400 bytes in the process) and influenced at least one generation of game designers after its source code hit the mainstream in David H. Ahl's 1978 book BASIC Computer Games (aka 101 BASIC Computer Games), published by Creative Computing... seeing it typed feverishly, over and over again, into BASIC-interpreting microcomputers worldwide. You can see scans of the original BASIC source code publication at http://atariarchives.org/basicgames/showpage.php?page=78 or, if you prefer, a raw text conversions of them at http://www.moorecad.com/classicbasic/basic/creative/hamurabi.bas. One of the more peculiar ports of this venerable title would be Robb Sherwin's 2002 conversion of it to the Hugo Interactive Fiction language. | labelimagesubject |
Hangman | Creative Computing | 1975 | Hangman is a word-guessing game. The player must try to guess the word that the computer randomly chose, letter by letter. On each incorrect letter the player can opt to draw a picture of his current state. Unlike traditional hangman where the character is slowly built up until hanged, here the character slowly disappears until completely gone. The goal is to guess the full word before it comes to that. | labelminimizesubject |
Hello | Creative Computing | 1975 | This is a sample of one of a great number of conversational programs. In a sense, it is like a CAl program except that its responses are just good fun. Whenever a computer is ex- hibited at a convention or conference with people that have not used a computer before, the conversational programs seem to get the first activity. In this particular program, the computer dispenses advice on various problems such as sex, health, money, or job. | labelminimizesubject |
Hexapawn | Creative Computing | 1975 | The game of Hexapawn and a method to learn a strategy for play- ingthe game was described in "Mathematical Games" in the March 1962 issue of Scientific American. The method described in the article was for a hypothetical learning machine composed of match boxes and colored beads. This has been generalized in the Program HEX. The program learns by elimination of bad moves. All positions encountered by the program and acceptable moves from them are stored in the array P$(I). When the program encounters an. un- familiar position, the position and all legal moves from it are added to the list. If the program loses a game, it erases the move that led to ·defeat. If it hits a position from which all moves have been deleted (they all led to defeat), it erases the move that got it there and resigns. Eventually, the program learns to play extremely well and, indeed, is unbeatable. The learning strategy could be adopted to other simple games with a finite nwnber of moves (tic-tac-toe, small board checkers, or other chess-based games). For complete playing directions, respond YES or Y to the ques- tion, INSTRUCTIONS? | labelminimizesubject |
Hi-Lo | Creative Computing | 1975 | https://www.imdb.com/title/tt2136981/?ref_=adv_li_tt***Hi-Lo is a guessing game. There's a amount of money in the jackpot, which is somewhere between 1 and 100. The player gets 6 guesses in which the number must be guessed or the game ends. After each guess the player learns if his guess was high or low. | labelminimizesubject |
High I-Q | Creative Computing | 1975 | Hi-Q is a peg solitaire game. Pegs are placed on a cross shaped board and the player must try to remove all (except the last one) from the board by jumping over them. Each jumped peg is removed from the board. | labelminimizesubject |
Hockey | Creative Computing | 1975 | Released as a type-in program in September 1978 inside BASIC Computer Games - Microcomputer Edition published by Workman Publishing. This book was a major revision of the author's first book published in 1973 by DEC. All programs has been converted to run on Microsoft BASIC. Be careful, the source is correct in relation to another source, https://www.atariarchives.org/basicgames/showpage.php?page=88, but the staff indicated in arcade-history is wrong. | labelminimizesubject |
Horserace | Creative Computing | 1975 | Horserace is a betting game in which up to 10 players can bet on digital horses which will race the teletype paper to the finish. Players can bet up to 100,000 on 8 horses. Each horse has its own odds which determines the payouts when that horse wins. | labelminimizesubject |
Hurkle | Creative Computing | 1975 | Hurkle is a simple game in which the player must find the location of a hidden Hurkle on a ten by ten grid. The player must select grid points and the game will tell in which general direction the Hurkle is located (north, east, northeast, etc.). The goal of the game is to find the Hurkle in as few turns as possible. | labelminimizesubject |
Kinema | Creative Computing | 1975 | This program tests your fundamental knowledge of kinematics. It presents a simple problem: a ball is thrown straight up in the air at some random velocity. You then must answer three questions about the flight of the ball: 1. How high will it go? 2. How long until it returns to earth? 3. What will be its velocity after a random number of seconds? The computer evaluates your performance~ within 15% of the correct answer is considered close enough. After each run, the computer gives you another problem until you interrupt the program. | labelminimizesubject |
King | Creative Computing | 1975 | KING GOVERN YOUR OWN ISLAND Description This is one of the more comprehensive, difficult, and interesting land and resource management games. (If you've never played one of these games, start with HMRABI). In this game, you are Premier of Setats Detinu, a small communist island 30 by 70 miles long. Your job is to decide upon the budget of the country and distribute money to your countrymen from the communal treasury. The money system is Rallods; each person needs 100 Rallods per year to survive. Your country's income comes from farm produce and tourists visiting your magnificent forests, hunting, fishing, etc. Part of your land is farm land but it also has an excellent mineral content and may be sold to foreign industry for strip mining. Industry import and support their own workers. Crops cost between 10 and 15 Rallods per $quare mile to plant, cultivate, and harvest. Your goal is to complete an eight-year term of office without major mishap. To the question, "HOW MANY TIMES HAVE YOU PLAYED?" answer "0" for a full set of rules, "500" for no explanation, or "1,000" to continue an old game. To stop a running game and continue it later, answer "0" to all questions. This program is available from DECUS as BASIC-8-346, and is called "POLLUTION GAME. II***[spoiler=MS-BASIC Source Code;close]1 REM JIM STORER 2 PRINT 'HOW MANY TIMES HAVE YOU PLAYED'; 3 INPUT Z 5 LET N5=8 6 REM (RANDOMIZE) 12 IF Z=500 THEN 47 14 IF Z=1000 THEN 1960 17 FOR Y1=1 TO 10 18 PRINT 19 NEXT Y1 20 PRINT 'CONGRDULATIONS! YOU HAVE BEEN ELECTED PREMIER OF ETATS DETINU,' 22 PRINT 'A SMALL COMMUNIST ISLAND 30 BY 70 MILES LONG. YOUR JOB IS TO' 24 PRINT 'DECIDE UPON THE COUNTY'S BUDGET AND DISTIBUTE MONEY TO YOUR' 26 PRINT 'COUNTRYMEN FROM THE COMMUNAL TRASURY.'; 27 IF Z<0 THEN 47 44 PRINT 'GOOD LUCK!' 47 FOR Y1=1 TO 4 48 PRINT 49 NEXT Y1 50 LET A=INT(60000!+(RND(1)*1000)-(RND(1)*1000)) 55 LET B=INT(500+(RND(1)*10)-(RND(1)*10)) 65 LET D=2000 100 LET W=INT(RND(1)*10+95) 101 FOR Y1=1 TO 8 102 PRINT 103 NEXT Y1 105 PRINT 'YOU NOW HAVE'A'RALLODS IN THE TREASURY.' 110 PRINT INT(B)'COUNTRYMEN,'; 115 LET V9=INT(((RND(1)/2)*10+10)) 120 IF C=0 THEN 140 130 PRINT INT(C)'FOREIGN WORKERS,'; 140 PRINT ' AND'INT(D)'SQ. MILES OF LAND.' 150 PRINT 'THIS YEAR INDUSTRY WILL BUY LAND FOR'W'RALLODS PER SQ. MILE.' 155 PRINT 'LAND CURRENTLY COSTS'V9'RALLODS PER SQ. MILE TO PLANT.' 160 FOR Y1=1 TO 3 162 PRINT 163 NEXT Y1 200 INPUT 'HOW MANY SQ. MILES DO YOU WISH TO SELL TO INDUSTRY';H 215 IF H<0 THEN 200 220 IF H<=D-1000 THEN 300 230 PRINT '...THINK AGAIN, YOU'VE ONLY'D-1000'SQ. MILES OF FARMLAND' 240 IF X<>0 THEN 200 250 PRINT '(FOREIGN INDUSTRY WILL ONLY BUY FARM LAND BECAUSE FOREST' 260 PRINT 'LAND IS UNECONOMICAL TO STRIP MINE DUE TO TREES, ETC.)' 280 LET X=1 299 GOTO 200 300 LET D=INT(D-H) 310 LET A=INT(A+(H*W)) 320 INPUT 'HOW MANY RALLODS DO YOU WISH TO DISTRIBUTE TO YOUR COUNTRYMEN';I 342 IF I<0 THEN 320 350 IF I<A THEN 400 360 IF I=A THEN 380 370 PRINT 'YOU ONLY HAVE'A'RALLODS IN THE TRASURY!' 375 GOTO 320 380 LET J=0 390 LET K=0 395 LET A=0 399 GOTO 1000 400 LET A=INT(A-I) 410 INPUT 'HOW MANY SQ. MILES DO YOU WISH TO PLANT';J 421 IF J<0 THEN 410 422 IF J<=B*2 THEN 426 423 PRINT 'SORRY, BUT EACH COUNTRYMAN CAN ONLY PLANT 2 SQ. MILES' 424 GOTO 410 426 IF J<=D-1000 THEN 430 427 PRINT 'SORRY, BUT YOU'VE ONLY'D-1000'SQ. MILES OF FARM LAND' 428 GOTO 410 430 LET U1=INT(J*V9) 435 IF U1<A THEN 500 440 IF U1=A THEN 490 450 PRINT 'YOU HAVE ONLY 'A'RALLODS IN THE TRASURY' 460 GOTO 410 490 LET K=0 495 LET A=0 499 GOTO 1000 500 LET A=A-U1 505 IF D=2000 THEN 1000 510 PRINT 'HOW MANY RALLODS DO YOU WANT TO SPEND ON POLLUTION CONTROL'; 520 INPUT K 522 IF K<0 THEN 510 530 IF K<=A THEN 1000 540 PRINT 'THINK AGAIN, YOU HAVE ONLY'A'RALLODS LEFT' 550 GOTO 510 600 IF H<>0 THEN 1002 602 IF I<>0 THEN 1002 604 IF J<>0 THEN 1002 606 IF K<>0 THEN 1002 608 FOR Y1=1 TO 5 609 PRINT 610 GOTO 1590 612 PRINT 'GOODBYE.' 1000 GOTO 600 1002 FOR Y1=1TO3:PRINT:NEXT Y1 1010 LET A=INT(A-K) 1020 LET A4=A 1100 IF INT(I/100-B)>=0 THEN 1120 1105 IF I/100<50 THEN 1700 1110 PRINT INT(B-(I/100));'COUNTRYMEN DIED OF STARVATION' 1120 LET F1=INT(RND(1))*(2000-D) 1122 IF K<25 THEN 1130 1125 LET F1=INT(F1/(K/25)) 1130 IF F1<=0 THEN 1150 1140 PRINT F1'COUNTRYMEN DIED FROM THE EFFECTS OF AIR POLLUTION' 1150 IF INT((I/100)-B)<0 THEN 1170 1160 IF F1<0 THEN 1180 1165 GOTO 1200 1170 PRINT ' YOU WERE FORCED TO SPEND'INT((F1+(B-(I/100)))*9); 1172 PRINT 'RALLODS ON FUNERAL EXPENSES.' 1174 LET B5=INT(F1+(B-(I/100))) 1175 LET A=INT(A-((F1+(B-(I/100)))*9)) 1176 GOTO 1185 1180 PRINT ' YOU WERE FORCED TO SPEND'INT(F1*9)'RALLODS ON '; 1181 PRINT 'FUNERAL EXPENSES.' 1182 LET B5=F1 1183 LET A=INT(A-(F1*9)) 1185 IF A>=0 THEN 1194 1187 PRINT ' INSUFFICIENT RESERVES TO COVER COST -LAND WAS SOLD' 1189 LET D=INT(D+(A/W)) 1190 LET A=0 1194 LET B=INT(B-B5) 1200 IF H=0 THEN 1250 1220 LET C1=INT(H+(RND(1)*10)-(RND(1)*20)) 1224 IF C>0 THEN 1230 1226 C1=C1+20 1230 PRINT C1'WORKERS CAME INTO THE COUNTRY AND'; 1250 LET P1=INT(((I/100-B)/10)+(K/25)-((2000-D)/50)-(F1/2)) 1255 PRINT ABS(P1)'COUNTRYMEN '; 1260 IF P1<0 THEN 1275 1265 PRINT 'CAME TO'; 1270 GOTO 1280 1275 PRINT 'LEFT'; 1280 PRINT 'THE ISLAND.' 1290 LET B=INT(B+P1) 1292 C=INT(C+C1) 1305 U2=INT(((2000-D)*((RND(1)*1.5)/2))) 1310 IF C=0 THEN 1324 1320 PRINT ' OF'INT(J)'SQ. MILES PLANTED,'; 1324 IF J>U2 THEN 1330 1326 U2=J 1330 PRINT ' YOU HARVESTED'INT(J-U2)'SQ. MILES OF CROPS.' 1340 IF U2=0 THEN 1370 1344 IF T1>=2 THEN 1370 1350 PRINT ' (DUE TO '; 1355 IF T1=0 THEN 1365 1360 PRINT 'INCREASED '; 1365 PRINT 'AIR AND WATER POLLUTION FROM FORIEGN INDUSTRY.)' 1367 LET T1=T1+1 1370 Q=INT((J-U2)*(W/2)) 1380 PRINT ' MAKING'INT(Q)'RALLODS.' 1390 LET A=INT(A+Q) 1400 V1=INT(((B-P1)*22)+(RND(1)*500)) 1405 V2=INT((2000-D)*15) 1410 PRINT ' YOU MADE'ABS(INT(V1-V2))'RALLODS FROM TOURIST TRADE.' 1420 IF V2=0 THEN 1450 1425 IF V1-V2>=V3 THEN 1450 1430 PRINT ' DECREASE BECAUSE '; 1435 G1=RND(1)*10 1440 IF G1<=2 THEN 1460 1442 IF G1<=4 THEN 1465 1444 IF G1<=6 THEN 1470 1446 IF G1<=8 THEN 1475 1448 IF G1<=10 THEN 1480 1450 V3=INT(V1-V2) 1451 A=INT(A+V3) 1452 GOTO 1500 1460 PRINT 'FISH POPULATION DWINDLED DUE TO WATER POLLUTION.' 1462 GOTO 1450 1465 PRINT 'AIR POLLUTION IS KILLING GAME BIRD POPULATION.' 1467 GOTO 1450 1470 PRINT 'MINERAL BATHS RUINED BY WATER POLLUTION.' 1472 GOTO 1450 1475 PRINT 'UNPLESANT SMOG IS DISCOURAGING SUNBATHERS.' 1477 GOTO 1450 1480 PRINT 'HOTELS ARE LOOKING SHABBY DUE TO SMOG GRIT.' 1482 GOTO 1450 1500 IF B5>200 THEN 1600 1505 IF B<343 THEN 1700 1510 IF (A4/100)>5 THEN 1800 1515 IF C>B THEN 1550 1520 IF N5-1=X5 THEN 1900 1545 GOTO 2000 1550 FOR Y1=1 TO 8 1552 PRINT 1555 NEXT Y1 1560 PRINT 'THE FORIEGN WORKERS HAVE REVOLTED AND TAKEN OVER THE ' 1562 PRINT 'COUNTRY.' 1570 IF RND(1)>.5 THEN 1580 1574 PRINT 'YOU ARE REMOVED FROM OFFICE AND ARE NOW RESIDING IN PRISON.' 1578 GOTO 1590 1580 PRINT 'YOU HAVE BEEN ASSASSINATED.' 1590 REM--------END OF JOB-------- 1596 STOP 1600 FOR Y1=1 TO 8 1602 PRINT 1605 NEXT Y1 1610 PRINT B5'COUNTRYMEN HAVE DIED IN ONE YEAR!!!!' 1615 PRINT 'YOU HAVE BEEN IMPEACHED AND REMOVED FOR EXTREME MISMANAGEMENT' 1622 M6=INT(RND(1)*10) 1625 IF M6<=3 THEN 1670 1630 IF M6<=6 THEN 1680 1635 IF M6<=10 THEN 1690 1670 PRINT 'ALSO HAD YOUR LEFT EYE GOUGED OUT.' 1672 GOTO 1590 1680 PRINT 'HAVE ALSO GAINED A VERY BAD REPUTATION.' 1682 GOTO 1590 1690 PRINT 'HAVE ALSO BEEN DECLARED NATIONAL FINK.' 1692 GOTO 1590 1700 FOR Y1=1 TO 8 1702 PRINT 1705 NEXT Y1 1710 PRINT 'OVER ONE THIRD OF THE POPULATION HAS DIED SINCE YOU' 1715 PRINT 'WERE ELECTED TO OFFICE. THE PEOPLE (REMAINED)' 1720 PRINT 'HATE YOUR GUTS.' 1730 GOTO 1570 1800 IF B5-F1<2 THEN 1515 1805 FOR Y1=1 TO 8 1807 PRINT 1810 NEXT Y1 1815 PRINT 'MONEY WAS LEFT OVER IN THE TREASURY WHICH YOU DID' 1820 PRINT 'DID NOT SPEND. AS A RESULT SOME OF YOUR COUNTRY DIED' 1825 PRINT 'OF STARVATION. THE PUBIC IS ENRAGED AND YOU HAVE' 1830 PRINT 'BEEN FORCED TO EITHER RESIGN OR COMMIT SUICIDE' 1835 PRINT 'THE CHIOCE IS YOURS' 1850 GOTO 1590 1900 PRINT:PRINT:PRINT 'CONGRADULATIONS!!!!!!' 1925 PRINT 'YOU HAVE SUCCESSFULLY COMPLETED YOUR 'N5'YEAR TERM' 1950 GOTO 1590 1960 INPUT 'HOW MANY YEARS WERE YOU IN OFFICE WHEN INTERRUPTED';X5 1962 IF X5<0 THEN 1590 1963 IF X5<8 THEN 1969 1965 PRINT ' COME ON, YOUR TERM IS ONLY'N5'YEARS' 1967 GOTO 1960 1969 INPUT 'HOW MUCH DID YOU HAVE IN THE TREASURY';A 1971 IF A<0 THEN 1590 1975 INPUT 'HOW MANY COUNTRYMEN';B 1977 IF B<0 THEN 1590 1980 INPUT 'HOW MANY WORKERS';C 1982 IF C<0 THEN 1590 1990 INPUT 'HOW MANY SQ. MILES OF LAND';D 1992 IF D<0 THEN 1590 1993 IF D>2000 THEN 1996 1994 IF D>1000 THEN 100 1996 PRINT ' COME ON, YOU ONLY STARTED WITH 1000 SQ. MILES!' 1998 GOTO 1990 2000 X5=X5+1 2040 GOTO 100 2046 END[/spoiler] [Zerothis] | labelimagesubject |
Letter | Creative Computing | 1975 | LETTER is similar to the game GUESS in which you guess a number chosen by the computer; in this program, the computer picks a random letter of the alphabet and you must guess which one it is using the clues provided as you go along. It should not take you more than five guesses to get the mystery letter. | labelminimizesubject |
Life for Two | Creative Computing | 1975 | In this version of Conway's Life, there are two types of lifeforms and they can destroy each other by the same rules as the original life. Two players take turns placing their specific lifeform on a 5x5 grid then the simulation runs for 1 pass. Players then get turns to place an addition member of their chosen lifeform. Players can see the simulation after a pass but do not get to see where the other player placed their lifeform. The winner kills all of the other player's lifeforms. | labelminimizesubject |
Literature Quiz | Creative Computing | 1975 | Lit Qz is a multiple choice children's literature quiz, it features questions about famous icons such as Pinocchio, Bugs Bunny, The Wizard of Oz and fairy tales. | labelminimizesubject |
Lunar LEM Rocket | Creative Computing | 1975 | This is not the action game one might expect. It is actually much closer the actual experience of piloting of a real LEM. Type in the thruster percentages, thruster angles, and thruster fire intervals of your LEM at regular intervals to maneuver it to a safe landing. Use metric or english measurements. Text-only, no graphics. | labelminimizesubject |
Matches | Altair Software Distribution Company | 1975 | In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses. | labelminimizesubject |
Math Dice | Creative Computing | 1975 | A math practice game for individuals just learning about printed numbers. Learn addition to learn numbers. This game visually teaches, for example, which numbers are 'more' or 'less' than others. This concept is less intuitive to the widely used modern Hindu–Arabic numeral system (0-9) than some other systems, ([url=https://en.wikipedia.org/wiki/Aegean_numerals]Aegean numerals[/url] for example). Dice show literal quantities and adding them is one of the most intuitive mathematics our modern world offers. In this application, a pair of dice are rolled and shown and the player types a number as an answer to their sum. The player is given as many changes as they like to answer correctly and the computer is approximately infinitely patient. A caveat, the application actually simulates dice rolling. This means the player will most often be practicing the sum of 7. Other sums, 6/8, 5/9, 4/10, 3/11, 2,12, in that order, are less likely to appear. However, if the game was equally likely to choose any sum, the player might get the wrong impression about probabilities. | labelminimizesubject |
Math Dice | Creative Computing | 1975 | labelminimizeminimize | |
Mugwump | Creative Computing | 1975 | 4 mugwumps are hiding on a 10x10 grid. Players pick a cell and are told how far away each mugwump is, rounded to the nearest 10th (one decimal). The game can be played completely in one's head, and played very well if the player is able to calculate The Distance Formula in their head. The game can be played precisely, and won in only 4 moves, if the player can calculate or visualize the geometry in their head and gets lucky by getting one of mugwumps on their first guess. The [i]101 BASIC Computer Games[/i] book, however, suggests the player draws out a precise grid and use a compass to triangulate the location of the mugwumps. | labelminimizesubject |